PENGEMBANGAN MEDIA INTERAKTIF PHYTALEARN BERBASIS ANDROID DALAM PEMBELAJARAN TEOREMA PHYTAGORAS
DOI:
https://doi.org/10.31100/histogram.v9i1.4199Keywords:
Media Interaktif, PhytaLearn, Pembelajaran Matematika, Teorema PythagorasAbstract
ABSTRAK
Artikel ini membahas pengembangan media interaktif PhytaLearn berbasis Android dalam pembelajaran matematika untuk siswa SMP, dengan fokus pada materi Teorema Pythagoras. Penelitian ini bertujuan untuk menciptakan media pembelajaran yang dapat meningkatkan pemahaman konsep siswa dan motivasi belajar. Metode yang digunakan adalah Research and Development (R&D) dengan model pengembangan 4D, yang meliputi tahap Define, Design, Develop, dan Disseminate. Hasil validasi dari ahli menunjukkan bahwa aspek kompetensi dan materi mendapatkan skor yang sangat layak, dengan rata-rata penilaian mencapai 93%. Uji coba lapangan dilakukan dengan purposive sampling terhadap 6 siswa (2 siswa berkemampuan tinggi, 2 berkemampuan sedang, dan 2 berkemampuan rendah), serta uji kelompok besar terhadap 25 siswa kelas VIII yang menunjukkan efektivitas media dalam meningkatkan hasil belajar. Evaluasi dan revisi akhir dilakukan berdasarkan analisis data hasil implementasi. Produk final kemudian siap disebarluaskan ke sekolah-sekolah lain. Diharapkan, media interaktif ini dapat memberikan pengalaman belajar yang menyenangkan dan efektif bagi siswa dalam memahami konsep matematika, khususnya Teorema Pythagoras.
ABSTRACT
This article discusses the development of Android-based interactive media called PhytaLearn for junior high school mathematics learning, focusing on the Pythagorean Theorem. This study aims to develop learning media to enhance students’ conceptual understanding and learning motivation. The method used is Research and Development (R&D), employing the 4D development model comprising the Define, Design, Develop, and Disseminate stages. Validation results from experts indicate that the competency and content aspects received excellent scores, with an average rating of 93%. Field testing was conducted through purposive sampling involving six students (two high-ability, two moderate, and two low-ability), followed by a large-group trial involving 25 eighth-grade students, demonstrating the media’s effectiveness in improving learning outcomes. A final evaluation and subsequent revisions were conducted based on implementation data analysis. The final product is now ready to be disseminated to other schools. This interactive media is expected to provide students with an engaging and practical learning experience in understanding mathematical concepts, particularly the Pythagorean Theorem.
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