DIKDAS MATAPPA: Jurnal Ilmu Pendidikan Dasar
DIKDAS MATAPPA: Jurnal Ilmu Pendidikan Dasar dikelola dengan proses peer review dan open acces. memiliki p-ISSN: 2620-5246 dan e-ISSN: 2620-6307. Terbit empat kali dalam setahun, bulan Maret, Juni, September dan Desember. Dipublikasikan oleh PGSD STKIP Andi Matappa Pangkep. menerbitkan artikel hasil pemikiran dan hasil penelitian bidang pendidikan dasar, model-model pembelajaran, strategi pembelajaran. DIKDAS MATAPPA: Jurnal Ilmu Pendidikan Dasar Telah terakreditasi Kemenristek/BRIN dengan "Peringkat V/Sinta 5" No SK: 0187/E5.3/HM.01.00/2023, terbit empat kali dalam satu tahun yaitu bulan Maret, Juni, September dan Desember. Artikel yang telah publish dapat didownload secara gratis, dibaca dan disebarluaskan sebagai rujukan artikel selanjutnya. Download Panduan Penulisan dan Template Artikel
Penggunaan Metode Problem Solving dalam Meningkatkan Motivasi Belajar Peserta Didik Kelas V
This study was driven by students' low learning motivation in mathematics, characterized by minimal participation, hesitation to ask questions, and reliance on teacher explanations. To address this, a problem-solving method was implemented. The study aimed to describe the implementation of this method and assess the improvement in students' learning motivation. Utilizing a qualitative descriptive approach, data was collected through observation, interaction, and recording involving the fifth-grade teacher, the principal, and fifth-grade students at MIS An Nashar Timor Timur Sudiang, Makassar City. Findings indicate that the problem solving method successfully increased student participation, making them more confident in asking questions, expressing opinions, and engaging in group discussions. Students' enthusiasm and problem solving abilities grew as they directly participated in finding solutions. Although some students still required additional guidance, overall, the problem solving approach effectively enhanced learning motivation.
Copyright (c) 2026 Erlistiyani La Habi, Andi Erni Ratna Dewi
Analisis Minat Belajar Matematika Siswa Menggunakan Inovasi Engklek Berhitung dalam Pembelajaran di SD
This study aimed to describe students’ interest in learning mathematics before and after the use of Engklek Berhitung, a counting hopscotch innovation, in elementary school mathematics learning. This study used a descriptive quantitative approach with a survey technique. The subjects were 24 third-grade students of SDN 1 Paya Bujuk Tunong, consisting of 8 male students and 16 female students. Data were collected using a mathematics learning interest questionnaire consisting of 20 statements based on four indicators: enjoyment, attention, curiosity, and learning involvement. The questionnaire was administered before and after the implementation of Engklek Berhitung. The data were analyzed descriptively using percentages and interpreted based on learning interest categories. The results showed that students’ average learning interest increased from 40.62% before the implementation to 80.72% after the implementation. Students became more enthusiastic, attentive, curious, and actively involved in mathematics learning. These findings indicate that Engklek Berhitung can be used as an alternative learning medium to support students’ interest in learning mathematics in elementary school.
Copyright (c) 2026 Nurkhairunnisa Siregar, Nurdiana Siregar
Meningkatkan Keterampilan Berpikir Kritis Melalui Media Animasi Pada Materi Rantai Makanan di Kelas III
This study aims to describe the application of animation media and improve students' critical thinking skills in science learning on food chain material in grade III of SDN 10 Limboto. This study uses the Classroom Action Research method which is carried out in two cycles. The subjects of this study were all 18 grade III students at SDN 10 Limboto and their homeroom teachers at SDN 10 Limboto. The object of this study is the Use of Animation Learning Media in Improving Students' Critical Thinking Skills in Grade III of SDN 10 Limboto. The data analysis techniques used in this study are analysis of test results and analysis of observation results. Based on the results of the study, researchers can conclude that science learning using animation media improves critical thinking skills of grade III students at SDN 10 Limboto. This study started from pre-cycle, cycle I and cycle II. Students' critical thinking skills before the application of audio-visual media had not reached the achievement criteria. What can be seen from the test is that the average value is 60.83 with a percentage of 38.8%, the cycle I test questions have an average value of 72.22 with a percentage of 55.5%, and the cycle II test questions have an average value of 78.00 with a percentage of 83.3%.
Copyright (c) 2026 Wahyu, Andi Nurwati, Zohrawati Hiola
Penerapan Model Discovery Learning dalam Meningkatkan Hasil Belajar Siswa Pada Mata Pelajaran Pendidikan Pancasila
This study aims to describe the application and improvement of student learning outcomes after the application of the discovery learning model on the material Rules in My School in class III SDN 9 Limboto. This type of research is classroom action research. The subjects of this study were class III at SDN 9 Limboto totaling 25 people. The data analysis techniques used in this study were analysis of test results and analysis of observation results. Based on the results of the study, it can be concluded that learning Pancasila Education on the material Rules in My School using the discovery learning model can improve the learning outcomes of class III students of SDN 9 Limboto. This is indicated by the student learning outcomes in the pre-action percentage of 24% completeness and cycles I and II which experienced an increase. In cycle I, as many as 19 students were categorized as achieving completeness with a percentage of 76% and in cycle II, as many as 23 students were categorized as achieving completeness with a percentage of 92%. increased by 16%. This is because in cycle II students have begun to improve in the learning process, most students have understood the material.
Copyright (c) 2026 Apriani Apriani, Munirah, Ruwiah Abdullah Buhungo
Upaya Peningkatan Kemampuan Membaca Permulaan Melalui Permainan Kartu Bergambar Pada Mata Pelajaran Bahasa Indonesia
This study aims to improve students' early reading skills through the application of picture card games in Indonesian language subjects in grade II of SDN 9 Limboto, Gorontalo Regency. The study used the Classroom Action Research (CAR) method which was implemented in two cycles. Each cycle includes four stages, namely planning, action implementation, observation, and reflection. The research subjects consisted of 25 grade II students of SDN 9 Limboto. The research data were analyzed through the results of the initial reading ability test and the results of observations during the learning process. The results showed that the use of picture card games was able to improve students' early reading skills. This improvement was seen from the results obtained in each cycle. Pre-action only 7 students reached the criteria (28%). In cycle I, as many as 19 students (76%) had achieved the Learning Objective Achievement Criteria (KKTP). This number increased in cycle II to 23 students (92%), resulting in an increase in achievement of 16 percentage points. This improvement indicates that students are increasingly able to follow the learning process and show better development in their early reading skills. Thus, the established success indicators were successfully achieved in the implementation.
Copyright (c) 2026 Moh Rivandi, Lamsike Pateda, Ita Meiarni
Pengalaman Belajar Siswa Kelas V dalam Mempelajari Notasi Angka Melalui Aktivitas Bernyanyi
This study aims to describe the learning experiences of fifth-grade elementary school students in learning numerical notation through singing activities. Learning number notation is often limited to memorizing symbols, which results in less meaningful musical experiences for students. This research employed a descriptive qualitative approach involving 20 fifth-grade students and one arts teacher. Data were collected through classroom observations, semi-structured interviews, and documentation. Data analysis followed the Miles and Huberman model, including data reduction, data display, and conclusion drawing, with data validity ensured through source and technique triangulation. The findings reveal that singing activities enhance students’ active engagement, support their understanding of the relationship between number symbols and pitch, and create a more enjoyable and meaningful learning experience. Most students demonstrated positive emotional responses and improved symbolic understanding of number notation, although some difficulties were observed, particularly in following rapid melodic changes. This study highlights the importance of singing activities as an effective pedagogical strategy in elementary music education, as they integrate cognitive, emotional, and aesthetic aspects into students’ musical learning experiences.
Peningkatan Minat dan Kemampuan Membaca Siswa Kelas IV Dalam Mata Pelajaran PPKn Melalui Buku Cerita Bergambar
This study aims to describe the use of picture story books on students' reading interests and abilities in PPKn learning for fourth-grade students of SDN 17 Limboto. This study uses the Classroom Action Research method which is carried out in two cycles including the planning, action, observation, and reflection stages. The subjects of this study were 21 fourth-grade students at SDN 17 Limboto, 13 females and 8 males. Data collection techniques used observation, tests, interviews and documentation. Based on the results of the study conducted over two cycles, it shows an increase in students' reading abilities from pre-cycle to cycle II. In the pre-cycle, the percentage of students' completeness was 43%, then increased to 70.95% in cycle I, and reached 90% in cycle II, while the increase in students' reading interest in cycle 1 with a percentage of completeness (66.6%), students who have low reading interest are still 7 people (33.3%). However, after the action was carried out in cycle II, there has been a very good increase, all students already have a good interest in reading and increased to 90.21%.
Copyright (c) 2026 Arianto A. Syahid, Lamsike Pateda, Karmila Iskandar
Penerapan Problem Based Learning Untuk Meningkatkan Hasil Belajar IPAS Kelas IV
This study aims to improve the science and social studies (IPAS) learning outcomes of fourth-grade students through the implementation of the Problem-Based Learning (PBL) model at UPT SPF SD Inpres Bertingkat Bara-Baraya II. This research is a Classroom Action Research (CAR) conducted in two cycles. Each cycle consists of four core stages: planning, acting, observing, and reflecting. A total of 24 fourth-grade students (comprising 11 males and 13 females) served as the research subjects. Data collection was carried out through observation techniques, learning evaluation tests, and documentation. The gathered data were subsequently analyzed by combining qualitative and quantitative methods. The findings confirmed a significant surge in student learning outcomes. The classical mastery learning rate rose drastically from 29.17% (7 passing students) in Cycle I to 87.5% (21 passing students) in Cycle II. Based on these findings, it can be concluded that the application of the PBL model is effective in boosting the IPAS learning outcomes of fourth-grade students.
Copyright (c) 2026 Syamsuryani Eka Putri Atjo, Rezki Damayanti, Siti Raihan
Implementasi Case Method dalam Kurikulum OBE: Analisis Preferensi, Faktor Pendukung, dan Hambatan Mahasiswa PGSD
This study aims to analyze students' preferences, supporting factors, and barriers in the implementation of the case method strategy within the Outcome-Based Education curriculum in the Curriculum Issues course. The study employed a mixed-method approach with a descriptive survey design. The subjects were 32 students from the Elementary School Teacher Education Program at Universitas Negeri Makassar who were enrolled in the Curriculum Issues course. Data were collected using a Likert scale questionnaire consisting of 24 statements covering three aspects (preferences, supporting factors, and barriers) and three open-ended questions. Quantitative data were analyzed using descriptive percentages, while qualitative data were analyzed using thematic analysis. The results showed that students' preferences for the case method were in the very high category (81.6%), with the highest indicator being the relevance of cases to current curriculum issues (88.2%). The main supporting factors were the lecturer's role as a facilitator who provides clear guidance (82.6%) and constructive feedback (81.2%), with an average supporting factor score of 77.6% (high category). The most significant barrier was the limited time for in-depth case analysis (68.2%), with an average barrier score of 58.7% (moderate category).
Copyright (c) 2026 Siti Raihan, Syamsuryani Eka Putri Atjo
Efektivitas Music-Assisted English Microlearning Terhadap Penguasaan Kosakata dan Keterampilan Berbicara Siswa Sekolah Dasar
This study examines the effect of Music-Assisted English Microlearning on elementary school students’ vocabulary mastery and speaking skills. A quasi-experimental pretest–posttest control group design was employed involving 63 fourth-grade students at UPTD SDN 2 Maros, Indonesia. The experimental group (n = 32) learned through 30–60 second music-integrated microlearning videos, while the control group (n = 31) received conventional instruction. Data were collected using vocabulary tests and speaking performance assessments covering pronunciation, vocabulary use, fluency, and comprehension. The results show that the experimental group achieved higher posttest scores than the control group, indicating a significant improvement in both vocabulary mastery and speaking skills. The integration of music and multimodal microlearning enhanced students’ engagement, motivation, and language retention. These findings suggest that Music-Assisted English Microlearning is an effective instructional approach for improving young learners’ English proficiency in elementary education.
Meningkatkan Keterampilan Berbicara Siswa Melalui Metode Role Play dalam Pembelajaran Bahasa Indonesia Materi Drama
This study aims to improve the speaking skills of fifth-grade students of SDN 3 Tabongo Barat through the use of role play methods. This study uses the Classroom Action Research (CAR) method which is implemented in two cycles including the planning, action, observation, and reflection stages, with data collected through observation, performance/action tests, and documentation. The subjects of this study were 26 fifth-grade students at SDN 3 Tabongo, 16 females and 10 males. The data analysis techniques used in this study are analysis of test results and analysis of observation results. The results show that the role play method helps improve students' speaking skills. Based on the results of the study conducted over two cycles, it shows an increase in speaking skills from pre-cycle to cycle II. In the pre-cycle, the percentage of student completion was 31% then increased to 71% in cycle I, and reached 79.5% in cycle II. This increase shows that the use of the role play method can help students appear brave to tell stories in front of the class with good pronunciation and intonation. The use of interesting methods can actively involve students so that students are more enthusiastic in learning.
Copyright (c) 2026 Marta Karim, Lamsike Pateda, Karmila Iskandar
Meningkatkan Kemampuan Siswa Membaca dengan Menggunakan Media Kartu Kata Pada Mata Pelajaran Bahasa Indonesia
This study aims to improve the ability of second-grade students of SDN 4 Limboto to read sentences using word cards. This type of research is classroom action research. This research was conducted in two cycles. The subjects in the study were the second-grade homeroom teacher at SDN 04 Limboto and 22 second-grade students. The object of the study was the improvement of students' reading ability by using word cards in the Indonesian language subject of second-grade students of SDN 04 Limboto. The data analysis techniques used in this study were analysis of test results and analysis of observation results. Based on the results of the study, it can be concluded that students' reading ability by using word cards in the Indonesian language subject in second-grade students of SDN 04 Limboto. This is indicated by the students' reading ability in cycles I and II which increased. In cycle I, 14 students were categorized as having achieved the KKTP (63%) and in cycle II, 18 students were categorized as having achieved the KKTP (81%). So the KKTP increased by 18%. This is because in cycle II, students have begun to improve in the learning process, most of them can already read.
Copyright (c) 2026 Jihan Busura, Munirah, Karmila Iskandar
Penerapan Best Practice pada Materi “Bumi Berubah” untuk Meningkatkan Hasil Belajar Siswa Sekolah Dasar
This study aimed to describe the implementation of best practice learning on the topic “Changing Earth” to improve elementary school students’ learning outcomes. The study used a quantitative pre-experimental study with a one-group pretest–posttest design with a best practice research design conducted in grade V elementary school students consisting of 21 learners. Data collection techniques included observation, learning outcome tests, and documentation. Data analysis was carried out descriptively by comparing students’ learning outcomes before and after the implementation of innovative learning. The learning process was conducted using videos, pictures, and group discussions to create active and contextual learning experiences. The results showed that the implementation of best practice improved students’ learning outcomes and learning activities. The average score increased from 68 before implementation to 84 after implementation, while learning mastery improved from 57% to 90%. Students also became more active in asking questions, expressing opinions, and participating in group discussions. The use of contextual media helped students understand environmental changes more concretely and meaningfully. Therefore, the implementation of best practice learning can improve elementary school students’ understanding and participation in science and social learning.
Copyright (c) 2026 Rachma Sukma Winahyu, Ratih Noor Fadhlika, Fine Reffiane, Ristiyani
Penerapan Reading Aloud Digital Interaktif Berbantuan Cerita Rakyat Lokal Untuk Meningkatkan Keterampilan Menyimak Siswa
This study aims to improve listening skills among third-grade students at SD Negeri 030 Ongko during the 2025/2026 academic year using an interactive digital reading-aloud method supported by local folk tales. This Classroom Action Research (CAR) involved 25 students (10 boys and 15 girls) in Polewali Mandar Regency. Data were collected through observation sheets, listening tests, and documentation, then analyzed qualitatively and quantitatively. The results showed that this method significantly improved both classroom activities and students' listening skills. Teacher and student activities consistently progressed from poor or adequate categories in Cycle I to the "very good" category (95%) by the end of Cycle II. Crucially, students' listening test results showed substantial improvement, where the classical mastery learning increased from 56% in Cycle I to 96% in Cycle II, successfully meeting the success indicator. In conclusion, the interactive digital reading-aloud method integrated with local folklore effectively enhances elementary students' listening competencies.
Copyright (c) 2026 Abmi Marwah Agustia, Rosdiah Salam
Pengaruh Model Paired Storytelling Berbantuan Audiovisual Terhadap Keterampilan Menyimak Siswa Kelas V
This study was motivated by the low listening skills of elementary school students. The purpose of this study was to determine the effect of the audiovisual-assisted Paired Storytelling model on the listening skills of fifth-grade students at UPT SPF SD Inpres Mandai, Makassar City. This study employed a quantitative approach using a quasi-experimental design with a nonequivalent control group design. The research sample consisted of 45 students divided into an experimental group and a control group. Data were collected through observation, tests, and documentation. The data were analyzed using descriptive and inferential statistics with the assistance of IBM SPSS Statistics Version 31. The results showed that the mean post-test score of the experimental group was 81.09, which was higher than that of the control group at 57.26. The independent samples t-test results indicated a significance value of p < 0.001 (p < 0.05), demonstrating that the audiovisual-assisted Paired Storytelling model had a significant effect on the listening skills of fifth-grade students. Therefore, the audiovisual-assisted Paired Storytelling model can be used as an alternative instructional strategy to improve elementary school students’ listening skills.
Copyright (c) 2026 Annisa Amran, Rosdiah Salam, Amir Pada
Penerapan Metode Sosiodrama Berbantuan Media Visual Untuk Meningkatkan Kemampuan Berbicara Siswa Kelas V
This study aims to examine the impact of implementing the visual media-assisted sociodrama method on the speaking skills of fifth-grade students at State Elementary School 12 Manurunge, Bone Regency. Using a quantitative approach with a pre-experimental design (one-group pretest-posttest), this study involved all 24 fifth-grade students as samples through a saturated sampling technique. Data were collected through speaking ability tests given before and after the intervention, then analyzed using descriptive and inferential statistics. The results of the descriptive analysis showed an increase in the average score from 49.79 (poor category) during the pretest to 80.63 (good category) during the posttest. Furthermore, the inferential test through a paired sample t-test produced a significance value of p < 0.001, which indicated a very significant difference in students' speaking abilities between before and after treatment. Thus, it can be concluded that the visual media-assisted sociodrama method has a significant effect in improving the speaking abilities of fifth-grade students at the school.
Copyright (c) 2026 Muliadi, Mujahidah, Fachrul Arfandi
Pengembangan Bahan Ajar Flipbook Digital Materi Siklus Air Mata Pelajaran IPAS Kelas IV
This study aims to (1) produce digital flipbook teaching materials for the water cycle, (2) determine the feasibility level of digital flipbook teaching materials, (3) determine the practicality of digital flipbook teaching materials for the water cycle. This study is a type of development research using the ADDIE development model. This study uses five stages, (1) analysis stage (2) design stage (3) development stage (4) implementation stage and (5) evaluation stage. The subjects of this study were 3 validators and students. The instruments in this study were interview sheets and validation questionnaire sheets. Data analysis techniques were qualitative and quantitative. The results of this study indicate that the development of digital flipbook teaching materials begins with problem analysis, then prepares the required materials and equipment and creates a concept for flipbook teaching materials developed according to the storyboard. The results of media expert validation obtained a percentage of 96% very valid for use. Material expert validation obtained a percentage of 100% very valid for use. Language expert validation obtained a percentage of 94% very valid for use.
Copyright (c) 2026 Irmin Rajak, Alfian Erwinsyah, Karmila Iskandar
Peningkatan Keterampilan Membaca Nyaring Melalui Media Cerita Bergambar Di Kelas II SDIT Lukmanul Hakim
This study aims to determine the implementation of learning by reading aloud, the use of picture story media, and improving reading aloud skills by using picture story media. Learning is carried out in 2 cycles, each cycle has stages, namely, planning, implementation, observation, and reflection. The subject of students in class II amounted to 23 students consisting of 15 girls and 8 boys. Data collection techniques were carried out using observation, test and documentation techniques. Data analysis in the study used a descriptive percentage formula for teacher activities and reading abilities. Based on the results it can be concluded that using picture story media in Indonesian language subjects can improve students' reading aloud skills. This is shown by student learning outcomes in cycles I and II which have increased. In cycle I it is categorized as reaching the KKM with a percentage of 60% and in cycle II it is categorized as reaching the KKM value with a percentage of 80%. So the KKM increased by 20%. This is because in cycle II students have begun to improve in the learning process. Students' reading skills in cycle II have reached the KKM value or the specified performance indicators.
Copyright (c) 2026 Sri Yelin Ahmad, Lamsike Pateda, Karmila Iskandar
Pengaruh Metode Gamification Terhadap Hasil Belajar Subtema Keberagaman Budaya Bangsaku
This study aims to determine the effect of the Gamification method on learning outcomes in the subtheme of cultural diversity of my nation. This study uses a two-group quasi-experimental design approach. The population of this study was 54 fourth-grade students of SDN Karadenan 01. The research sample was determined by simple random sampling technique. The samples obtained by SDN Karadenan 01 were class IVA as the experimental group and class IVB as the control group. The data collection method used in this study used a test method, The instrument used was a multiple-choice objective test. The collected data were analyzed using quantitative descriptive statistics and inferential statistics (t-test). This can be seen from the N-Gain value in the experimental class group of 67, while the control class group got an N-Gain value of 44. The completeness of the learning outcomes obtained by the experimental group was 90.9% while in the control group it was 40.9%. And the results of the hypothesis test that H0 was rejected and Ha was accepted because tcount 4.682 > ttable 2.00665.
Copyright (c) 2026 Seruni Khairunisa, Iyan Irdiyansyah, Rini Sri Indriani
Penerapan Tari Pesta Panen Mappadendang untuk Meningkatkan Psikomotorik Siswa SDN 6 Bulu-Bulu
This study aims to develop students' psychomotor skills through the implementation of the traditional harvest dance (Mappadendang) for fifth-grade students. The method used in this study was Classroom Action Research (CAR), with twenty three students as subjects. A sample size of eight students was used. The object of this study was the Mappadendang harvest dance. The research activities were carried out in two cycles, each consisting of four stages: planning, implementation, observation, and reflection. The actions given were in the form of psychomotor assessments through Mappadendang dance learning. Data collection techniques were carried out through observation and tests. Based on the results of the two cycles of classroom action research, it was found that the implementation of the Mappadendang dance had a positive impact on improving the psychomotor skills of fifth-grade students at SDN 6 Bulu-Bulu. This was reflected in the increase in the percentage of student activity implementation, from the poor category in cycle I to the very good category in cycle II. Furthermore, the results of the students' psychomotor ability tests also showed an increase, from an average category of good in cycle I to the very good category in cycle II.
Copyright (c) 2026 Nurfadila M, Khaerun Nisa Tayyibu, Muh. Rahmat
Pengaruh Model Think Talk Write Terhadap Keterampilan Menulis Cerpen Pada Siswa Kelas IV
The purpose of this study is to determine the differences in short story writing abilities in students before and after the use of the Think Talk Write learning model. The results of the research obtained the results that the average short story writing skills from pre-test to post-test have increased. For the average value of the short story writing skills test, the value for the pre-test was 62% and increased in the post-test to 90%. Meanwhile, for the normality test, all data obtained were normally distributed, for the pre-test with a significant value, namely 0.2 and for the post-test with a significant value, namely 0.2. For the homogeneity test, the results obtained were that the data obtained were homogeneous with a significant level, namely 0.08. In the paired t-test hypothesis test, the results showed that the Think Talk Write learning model had an effect on students' writing skills with a significant level of, namely 0.002. And the average percentage value for teacher activities was in the good category.
Copyright (c) 2026 Rani Anggraeni, A. Zam Immawan Alam, Khaerun Nisa’a Tayibu
Peningkatan Kemampuan Pemecahan Masalah Peserta Didik Kelas V Materi Pecahan Melalui Penerapan Model PBL
This research is driven by the low ability of students who have not been able to solve story problems on fraction material. The purpose of this study is to identify whether there are differences in problem-solving abilities of fifth-grade students on fraction material through the application of Problem Based Learning at Gemah Public Elementary School. This Quantitative Research uses a pre-experimental design with a one-group pretest-posttest design. 30 fifth-grade students were used as research samples. Based on the results of the normality test, the pretest data was 0.221 while the posttest data was 0.026 at a significance level of 0.05 and N = 30. So it can be concluded that the distribution of data in the pretest was normally distributed and the posttest data was not normally distributed, then the calculation was continued to the non-parametric test, namely the Wilxocon test. This is evidenced in the Test Statistics table obtained with a Z value = -4.707 with an Asymp. Sig. value. (2-tailed) of 0.000. Because the significance value of 0.000 < 0.05, H_o is rejected and H_a is accepted, so there is a significant difference between the pretest and posttest results.
Copyright (c) 2026 Silfia Ayu Fitriani, Ryky Mandar Sary, Sunan Baedowi
Penerapan Model Game Based Learning Pada Permainan Bola Besar Terhadap Minat dan Partisipasi Siswa
This study aims to examine how the application of the Game Based Learning model in learning big ball games can affect the interest and participation of fifth-grade students. The main focus of this study is to observe changes in the level of interest and participation of students before and after the implementation of the Game Based Learning model, as well as the extent of the impact. Using a pre-experimental research type with a one-group pretest-posttest design, this study involved 23 fifth-grade A students as the main sample. Data were collected through questionnaires and analyzed using descriptive and inferential statistical techniques. The results of the analysis showed that before the implementation of Game Based Learning, the level of interest and participation of students was quite low, but after the implementation, both experienced a significant increase to the high category. These findings prove that the Game Based Learning model provides a real positive contribution in increasing student interest and participation in learning big ball games at SD Negeri 28 Tumampua II.
Copyright (c) 2026 Haedar Ali, Khaerun Nisa’a Tayibu, Muh. Rahmat
Pembelajaran Bahasa Inggris Berbasis AI pada Mahasiswa Semester Awal: Studi Kuasi-Eksperimen
This study investigates the effectiveness of integrating artificial intelligence (AI) tools into English language learning for first-semester students at STAI DDI Maros. A quasi-experimental pretest–posttest design was employed involving three groups: an AI teacher-supported group using ChatGPT, an AI student-centered group utilizing multimodal AI tools (Grammarly, QuillBot, and text-to-speech/voice AI), and a control group receiving conventional instruction. The participants consisted of 90 students assigned through cluster sampling. Data were analyzed using normality and homogeneity tests, paired-sample t-tests, and one-way ANOVA. The results revealed that both experimental groups achieved significantly greater improvements in language skills than the control group (p < 0.05). The AI student-centered group demonstrated the highest learning gains, indicating that autonomous engagement with multimodal AI tools yields the strongest pedagogical impact. These findings suggest that AI functions not only as an instructional support mechanism but also as an effective self-directed learning resource. The key contribution of this study to the literature lies in providing comparative empirical evidence on the effectiveness of two AI implementation models in English language learning within the context of Islamic higher education in Indonesia, a setting that remains underrepresented in existing AI-assisted language learning research.
Hubungan Media Audio-Visual Dengan Minat Belajar Siswa Kelas III SD Muhammadiyah Aimas
This study aims to determine the relationship between the use of audio-visual media and the learning interest of third-grade students in the Civics subject at Muhammadiyah Aimas Elementary School. The study was conducted in September 2025 using a quantitative correlational approach. Data were collected through questionnaires, observation, and documentation. The learning media used consisted of instructional videos presented through a laptop and speakers. Data analysis included validity testing, reliability testing, normality testing, and hypothesis testing using the t-value derived from the correlation coefficient. The results showed that all questionnaire items (P01–P10) were valid because the calculated r value exceeded the critical value of 0.381. The reliability test produced a Cronbach’s Alpha value of 0.678 > 0.60, indicating that the instrument was reliable. The normality test resulted in an Asymp. Sig. (2-tailed) value of 0.200 > 0.05, showing that the data were normally distributed. The hypothesis test revealed a calculated t value of 4.011 > t table (2.06) with a significance level of < 0.05, indicating a positive and significant relationship between the use of audio-visual media and students’ learning interest.
Copyright (c) 2026 SUSNI GAMAN, Syams Kusumaningrum, Ernawati Simatupang
Pengaruh Model Course Review Horay (CRH) Berbantuan Media Peta Terhadap Hasil Belajar IPAS
This study aims to determine the effect of the Course Review Horay (CRH) learning model assisted by map media on the learning outcomes of fifth-grade students in Natural and Social Sciences (IPAS) at SD 14 Bontotene. The research method used was an experimental approach with a One-Group Pretest-Posttest Design. Data were collected through learning achievement tests conducted before and after the implementation of the learning model. Descriptive analysis showed that the students' posttest average score was 87, which exceeded the Minimum Mastery Criteria (KKM) of 75, with a classical mastery level of 92%. Hypothesis testing using a one-sample t-test obtained a t-value of 7.704 with a significance level of 0.000 < 0.05, indicating that HO was rejected and H1 accepted. These findings demonstrate that the Course Review Horay (CRH) learning model assisted by map media significantly affects the improvement of students IPAS learning outcomes in grade V at SDN 14 Bontotene.
Copyright (c) 2026 Nur Awalia, Amrullah Mahmud, A. Yunarni Yusri
Analisis Kemampuan Resilience Siswa Melalui Model Pembelajaran TGT Berbasis Aplikasi Plickers Kelas III SD
This study aims to determine the influence of the Team Games Tournament (TGT) cooperative learning model based on the Plickers application on the resilience of third-grade students in Social Studies at SDN 4 Padoang-Doangan. A qualitative approach was used, with data collection techniques including questionnaires, interviews, and observations. Data were analyzed using the Miles & Huberman model through the stages of data reduction, data display, and conclusion drawing. The research subjects consisted of 15 students, with instruments including a 30-item resilience questionnaire, an interview guide, and an observation sheet for the implementation of the TGT model using Plickers. The results showed that 10 students had high resilience, 3 had moderate resilience, and 2 had low resilience. The implementation of the TGT model using the Plickers application was effective in increasing learning motivation, active participation, and students’ perseverance in facing learning challenges. It can be concluded that the TGT model based on the Plickers application has a positive impact on improving student resilience in Social Studies and contributes to the development of innovative and interactive learning models.
Copyright (c) 2026 Nur Fitri Reskiani, Amrullah Mahmud, Ruri Muhammad
Penerapan Model Discovery Learning Berbantuan Multimedia Untuk Meningkatkan Keterampilan Proses Sains SDN 10 Bontomangape
This study aims to improve students' science process skills through the implementation of the Discovery Learning model assisted by multimedia in the IPAS subject for Grade IV students at SDN 10 Bontomangape. This research is a Classroom Action Research (CAR) conducted in two cycles, with each cycle consisting of four meetings—three for discussing the material and one for working on a test. The subjects of the study were 20 Grade IV students. Data were collected through observation and written tests. The results of the study showed that the implementation of the Discovery Learning model assisted by multimedia could improve students’ science process skills, as indicated by the increase in science process skill indicators. In Cycle I, the classification skill reached 70%, followed by observation skills at 66.33%, both categorized as good. Meanwhile, prediction skills (46.66%) and interpretation skills (48.33%) were in the fair category, and the lowest was communication skills at 30%, categorized as poor. In Cycle II, the highest indicators were interpretation skills at 93.33%, observation skills at 88.33%, and communication skills at 83.33%, all categorized as very good. Meanwhile, classification skills (61.66%) and prediction skills (71.66%) were categorized as good.
Copyright (c) 2026 Ruhmiati, Zam Immawan Alam, Amrullah Mahmud
Penggunaan Media Puzzle Untuk Meningkatkan Minat Belajar Matematika Kelas V SD Negeri 42 Parepare
The purpose of this research is to determine students’ interest in learning mathematics regarding equivalent fractions by applying puzzle media. This research uses a qualitative approach with the applied method being classroom action research. This study focuses on two aspects, namely interest focus and process focus. The research activities were conducted at UPTD SD Negeri 42 Parepare, with the subjects of the research including teachers and fifth-grade students of UPTD SD Negeri 42 Parepare for the 2024/2025 academic year. The number of students involved was 34 students, consisting of 16 boys and 18 girls. This research was conducted in two cycles. Each cycle consisted of two meetings, which included planning, implementation, observation, and reflection stages. Data in this research were obtained through observation techniques, interest questionnaires, and documentation. The learning achievement in cycle I shows that the success indicator is in the sufficient category (C), meanwhile in cycle II, the improvement has reached the good category (B). Based on this, it can be concluded that the effective use of puzzle media can enhance the learning process and interest in mathematics among students on the topic of equivalent fractions in grade V of UPTD SD Negeri 42 Parepare.
Copyright (c) 2025 Usman, Yonathan S Pasinggi, Nur Azlindah
Pengaruh Complete Sentence pada Keterampilan Menulis Kalimat Kelas III SD Inpres Campagaloe Kabupaten Bantaeng
This study aims to analyze students’ understanding of sentence writing skills in Indonesian language subjects using the Complete Sentence learning method. The objectives are: (1) to identify the application of the Complete Sentence method in grade III, (2) to determine its effect on sentence writing skills, and (3) to analyze its impact on students’ learning outcomes. The research design used is a pre-experimental design with a one-group pretest-posttest model. The sample consisted of 27 third-grade students from SD Inpres Campagaloe 1, selected using a saturated sampling technique. Data were collected through observation and documentation, including pretest, treatment, and posttest stages. Data were analyzed using descriptive and inferential statistics. The results show that (1) the implementation of the Complete Sentence method improved each session, reaching a "very good" category based on observation sheets, (2) students’ learning outcomes after the treatment were in the "good" category, and (3) there was a significant influence of the Complete Sentence method on third-grade students’ sentence writing skills.
Copyright (c) 2025 Rosdiah Salam, Muhammmad Faisal, Mutiara Octavianti